Detail: http://zenith.homelinux.net/cotc/viewcase.php?cfj=2840 =================== CFJ 2840 (Interest Index = 0) ==================== A player's nickname is eir name. ======================================================================== Caller: Murphy Barred: coppro Judge: omd Judgement: TRUE ======================================================================== History: Called by Murphy: 25 Aug 2010 18:44:38 GMT Assigned to omd: 28 Aug 2010 00:01:24 GMT Judged TRUE by omd: 04 Sep 2010 18:33:57 GMT ======================================================================== Caller's Arguments: Names are generally treated as unique, whereas nicknames are not. In particular, Rule 2170 (still the only rule explicitly mentioning nicknames at all) does not state that nicknames *are* names, it only acknowledges that they can be compared to names. ======================================================================== Judge omd's Arguments: Names for rule-defined entities are generally unique (meaning that each entity has at most one name, not that two entities can't have the same name, by the way: I don't see any restriction on a Team changing its name to be the same as another's), but game custom and common sense support non-uniqueness for other entities' names. Otherwise, suppose a player "Foo" announces that e is changing eir name to "Bar". "Bar" immediately becomes a valid referent for em, if nobody else has been called that recently, but initially eir name remains "Foo", because the relevant recordkeepors haven't updated their records yet, and other players who haven't noticed the name change will still refer to em as "Foo". "Bar" is just a nickname. At some later time, eir name will become "Bar", and "Foo" will become just a nickname. This will probably happen soon, as Agorans are quick to recognize name changes, but the exact time of the change is indeterminate! If a rule (legitimately) referring to Foo is enacted in the meantime, even if the intent is completely clear, whether the reference succeeds depends on this indeterminate time. Or what if a player has two equally-weighted names? This was the case for me to some extent when I changed my name to "c." but continued to have emails sent from "comex"; more recently, The Robot and I (mostly) used "The Robot" to refer to em, honoring eir attempted name change. IIRC the name change was reflected in most reports, but many players still referred to em as coppro. Whether eir name now is "coppro" or "The Robot" is indeterminate. Perhaps all players lack names and only have nicknames, but we have never enforced the distinction between those terms in practice. Better solution: for non-rule-defined entities, name = nickname = whatever is in common use to refer to it. Without the explicit legal fiction of "single name" created for other entities, the text in R1586 about referring to entities by name simply means "fix the referent at the time of inclusion", it doesn't create a new artificial process for resolving references. ========================================================================