==============================  CFJ 3071  ==============================

    Proposal 7095 created a rule.


Caller:                                 omd

Judge:                                  Walker

Judge:                                  ais523
Judgement:                              TRUE



Called by omd:                          23 Jul 2011 19:57:54 GMT
Assigned to Walker:                     24 Jul 2011 18:33:09 GMT
Walker recused:                         26 Jul 2011 10:53:12 GMT
Assigned to ais523:                     08 Aug 2011 15:28:20 GMT
Judged TRUE by ais523:                  12 Aug 2011 10:36:34 GMT


Caller's Arguments:

Arguments: I'm not sure exactly what "[no] player of [Agora] can make
arbitrary changes to the gamestate" means, but it sounds suspiciously
like an Agora Is a Nomic violation.

(Note that AIaN was amended by my proposal in the immediately prior


Caller's Evidence:

On Sat, Jul 23, 2011 at 3:39 PM, Ed Murphy <emurphy42@socal.rr.com> wrote:
> Proposal 7095 (AI=3) by Yally
> Agora, Adult
> Enact a new power-3 rule with the following text:
> Agora can make its own decisions. If, at any time, Agora wishes to
> counteract a decision, then that decision, rules to the contrary
> notwithstanding, has no effect. The game of Agora, but not any player
> of it, can make arbitrary changes to the gamestate.


Gratuitous Arguments by ais523:

"no player of Agora can make arbitrary changes to the
gamestate" translates as "for each player of Agora, there is at least
one gamestate change they cannot make". I don't think that's an AIAN
violation, unless it happens to be the same change for each player. (All
this seems to do is platonically claim that dictatorship scams don't
exist, which probably needs fixing...)


Judge ais523's Arguments:

It was presumably already the case that no player could make an
arbitrary change to the gamestate (barring a currently unknown
dictatorship scam), so this doesn't change anything. Note that "no
player can make arbitrary changes to the gamestate" does not imply "no
combination of players can make arbitrary changes to the gamestate",
which is what AIAN blocks.

Note that it doesn't even block AIAN to forbid some sorts of changes
entirely, so long as it's still possible to repeal the rule that forbids
it (which would provide a mechanism to make the change anyway).